Insights

Cultural Reach GameCity is a long-running, festival-style celebration of videogame culture with annual events in Nottingham and a broad mix of activities. This presents opportunities to propose partnerships for experiential marketing, sponsorships, and co-branded events with gaming brands, venues, and local tourism boards.

University Backing As a project of Nottingham Trent University with public and private partnerships, there is potential to align with academic programs, research collaborations, internships, and grant-funded initiatives to expand programming, archives, or tech demonstrations.

Archive Access With the National Videogame Archive’s growth to over 3000 objects, there are opportunities to sponsor acquisitions, digital exhibits, or educational tours, plus licensing opportunities for media, museums, and libraries seeking authentic game history content.

Tech Stack Fit Current digital footprint relies on scalable web technologies and ad monetization (Google AdSense, Google Hosted Libraries, fonts, etc.). This suggests room for partnerships in digital marketing services, analytics optimization, sponsorship on the site, or technology-driven event activations.

Revenue Scale With revenue in the mid-range and a community-facing model, GameCity is open to sponsorships, venue partnerships, and co-branded experiences at scale that appeal to mid-market brands seeking authentic gamer and culture-focused engagement.

Similar companies to GameCity

GameCity Tech Stack

GameCity uses 6 technology products and services including Google AdSense, Google Hosted Libraries, Google Workspace, and more. Explore GameCity's tech stack below.

  • Advertising
  • Google Hosted Libraries
    Content Delivery Network
  • Google Fonts API
    Font Scripts
  • jQuery
    Javascript Libraries
  • Nginx
    Web Servers

GameCity's Email Address Formats

GameCity uses at least 1 email format:
GameCity Email FormatsExamplePercentage
First@gamecity.orgJohn@gamecity.org
100%

Frequently Asked Questions

What is GameCity's official website and social media links?

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GameCity's official website is gamecity.org and has social profiles on LinkedIn.

How much revenue does GameCity generate?

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As of October 2026, GameCity's annual revenue is estimated to be $25M - $50M.

What is GameCity's NAICS code?

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GameCity's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does GameCity have currently?

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As of October 2026, GameCity has approximately 17 employees across 5 continents, including Europe, North America and Asia. Key team members include Chief Executive Officer: R. G., Gerente General: C. G. and Personeelszaken: S. V. D. B. Explore GameCity's employee directory with LeadIQ.

What industry does GameCity belong to?

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GameCity operates in the Entertainment Providers industry.

What technology does GameCity use?

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GameCity's tech stack includes Google AdSense, Google Hosted Libraries, Google Workspace, Google Fonts API, jQuery and Nginx.

What is GameCity's email format?

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GameCity's email format typically follows the pattern of First@gamecity.org. Find more GameCity email formats with LeadIQ.

When was GameCity founded?

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GameCity was founded in 2005.
GameCity logo

GameCity

Entertainment ProvidersSouth Holland, Netherlands11-50 Employees

GameCity is an entertainment provider focused on videogame culture, organizing a program of regular events that culminates in an annual festival held in Nottingham's venues and public spaces. Based in Zoetermeer, South Holland, the organization creates diverse, participatory experiences—from art exhibitions and tea parties to arcade trails and big-screen outdoor gaming—that encourage playful engagement. Since its inception in 2006, the program has included world premieres, public debates, and large-scale installations, including more than 3,000 zombies and four tons of Lego. 

GameCity operates as a project of Nottingham Trent University with support from private and public sector partners. In 2008, NTU collaborated with the National Media Museum to launch the National Videogame Archive, which now holds over 3,000 objects. The initiative centers on presenting emerging work in videogames and facilitating public involvement alongside creators.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2005
Employees
11-50

Section iconFunding & Financials

  • $25M - $50M

    GameCity's revenue is estimated to be in the range of $25M - $50M

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