Insights

Strategic Partnerships VictoryXR has active and growing partnerships with notable educational institutions and content providers (Carolina Biological, Oxford University, Parker University, Hartmann Capital investor, Putnam Museum). This indicates a fertile path for joint offers, co-branded programs, and integration opportunities with K-12, higher ed, and museum sectors.

Global Expansion Recent and upcoming initiatives include digital twin metaversities in Europe and international collaborations, suggesting demand for scalable VR/AR campuses. Sales opportunities exist in enterprise and public education markets seeking global VR infrastructure and standardized curricula.

Metaversity Platform VictoryXR markets a metaversity platform and digital twins of campuses, supported by a fundraising round to scale. This indicates strong value propositions for universities, health professions, and corporate training seeking immersive, repeatable learning environments and analytics dashboards.

Diverse Tech Stack Supports multiple headsets and AR on iOS/Android, plus a range of VR labs and AI tutoring tools. This versatility enables cross-sell across districts and schools using different devices, and opportunities to upsell premium lab experiences, analytics, and AI tutoring for standards-aligned content.

Revenue & Growth Current revenue range and recent $2.5M funding round signal a growth phase with budget available for expansion deals, channel partnerships, and large-scale deployments in schools, museums, and corporate training programs seeking immersive STEM solutions.

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VictoryXR Tech Stack

VictoryXR uses 8 technology products and services including LinkedIn Ads, Reddit Ads, Microsoft Clarity, and more. Explore VictoryXR's tech stack below.

Media & News

VictoryXR's Email Address Formats

VictoryXR uses at least 1 email format:
VictoryXR Email FormatsExamplePercentage
First@victoryxr.comJohn@victoryxr.com
100%

Frequently Asked Questions

What is VictoryXR's official website and social media links?

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VictoryXR's official website is victoryxr.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does VictoryXR generate?

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As of August 2026, VictoryXR's annual revenue is estimated to be $10M - $25M.

What is VictoryXR's NAICS code?

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VictoryXR's NAICS code is 6114 - Business Schools and Computer and Management Training.

How many employees does VictoryXR have currently?

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As of August 2026, VictoryXR has approximately 28 employees across 2 continents, including North America and Asia. Key team members include Snr. Director Of Higher Education & Enterprise: J. K., Director Of Operations: G. Z. and Leader 3d Artist: K. H. Explore VictoryXR's employee directory with LeadIQ.

What industry does VictoryXR belong to?

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VictoryXR operates in the E-Learning Providers industry.

What technology does VictoryXR use?

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VictoryXR's tech stack includes LinkedIn Ads, Reddit Ads, Microsoft Clarity, WordPress, Shopify, Google Workspace, Microsoft Azure and DigitalOcean Web Hosting.

What is VictoryXR's email format?

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VictoryXR's email format typically follows the pattern of First@victoryxr.com. Find more VictoryXR email formats with LeadIQ.

How much funding has VictoryXR raised to date?

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As of August 2026, VictoryXR has raised $2.5M in funding. The last funding round occurred on Dec 27, 2023 for $2.5M.

When was VictoryXR founded?

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VictoryXR was founded in 2016.
VictoryXR logo

VictoryXR

E-Learning ProvidersIowa, United States11-50 Employees

VictoryXR is a Davenport, Iowa-based education technology company focused on immersive, spatial 3D learning experiences. Its offerings include VXRLabs, which provides safe, repeatable VR science labs such as dissection, chemistry, and anatomy that run on Meta Quest or desktop platforms, complete with assessments and dashboards. The HoloTutor project delivers a 3D avatar AI tutor accessible through Chrome and Safari, offering standards-aligned, conversational lessons and eTextbook support. The company partners with educational institutions including Carolina Biological and Oxford University to create new VR learning encounters for a global audience, and its customers include schools, districts, and homeschool families.

VictoryXR develops educational content across a range of VR platforms and also creates AR experiences for mobile devices, enabling learning beyond headsets. A February 2025 collaboration with the Putnam Museum is advancing a VR museum experience, illustrating ongoing expansion into real world learning contexts.

Section iconCompany Overview

NAICS Code
6114 - Business Schools and Computer and Management Training
Founded
2016
Employees
11-50

Section iconFunding & Financials

  • $2.5M

    VictoryXR has raised a total of $2.5M of funding over 1 rounds. Their latest funding round was raised on Dec 27, 2023 in the amount of $2.5M as a Series A.

  • $10M - $25M

    VictoryXR's revenue is estimated to be in the range of $10M - $25M

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