Insights

Strategic Partnerships Sickhead Games has a track record of partnering with both indie studios and major publishers (e.g., Humble Games, Taito, Sony, Nintendo) and recently announced a collaboration with Rock It Games and Taito on Space Invaders Deck Commander. This indicates availability for co-development or porting partnerships with large publishers and opportunity to position as a trusted porting specialist for high-profile IPs.

Porting Expertise Specialization in porting across Unity, Unreal, Godot, and custom engines makes Sickhead Games a strong fit for clients seeking multi-engine porting capabilities, legacy title modernization, or platform expansion across PC, consoles, and mobile. This can unlock opportunities with studios looking to broaden reach without rebuilding core engines.

Revenue Potential With reported revenue between one and ten million dollars and a niche focus on porting services alongside game and exhibit development, there is potential to upsell ongoing porting projects, maintenance contracts, and expansion work for existing clients, as well as service fees for museum exhibits and contract tech development.

Market Positioning Active involvement in notable ports such as ExZeus: The Complete Collection and ongoing collaborations signals credibility and a proven track record. This can be leveraged to target mid-sized publishers and studios seeking reliable porting partners who can handle scale and cross-platform launches.

Growth Enablers Despite a small internal team, Sickhead Games already engages with prominent publishers. This suggests a scalable delivery model through partnerships or outsourcing. Business development can focus on expanding resourcing channels, formalizing vendor processes, and pursuing multi-title deals to accelerate growth.

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Sickhead Games Tech Stack

Sickhead Games uses 8 technology products and services including WordPress, Google Workspace, Font Awesome, and more. Explore Sickhead Games's tech stack below.

Sickhead Games's Email Address Formats

Sickhead Games uses at least 3 email formats:
Sickhead Games Email FormatsExamplePercentage
First@sickheadgames.comJohn@sickheadgames.com
45%
Last@sickheadgames.comDoe@sickheadgames.com
46%
First.Last@sickheadgames.comJohn.Doe@sickheadgames.com
9%

Frequently Asked Questions

What is Sickhead Games's phone number?

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You can contact Sickhead Games's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Sickhead Games's official website and social media links?

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Sickhead Games's official website is sickheadgames.com and has social profiles on LinkedIn.

How much revenue does Sickhead Games generate?

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As of September 2026, Sickhead Games's annual revenue is estimated to be $1M - $10M.

What is Sickhead Games's SIC code and NAICS code?

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Sickhead Games's SIC code is 7372 - Prepackaged Software and NAICS code is 5112 - Software Publishers.

How many employees does Sickhead Games have currently?

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As of September 2026, Sickhead Games has approximately 5 employees across 1 continents, including North America. Key team members include Programmer: P. M. Explore Sickhead Games's employee directory with LeadIQ.

What industry does Sickhead Games belong to?

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Sickhead Games operates in the Software Development industry.

What technology does Sickhead Games use?

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Sickhead Games's tech stack includes WordPress, Google Workspace, Font Awesome, reCAPTCHA, DigitalOcean Web Hosting, Contact Form 7, Nginx and Twitter.

What is Sickhead Games's email format?

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Sickhead Games's email format typically follows the pattern of First@sickheadgames.com. Find more Sickhead Games email formats with LeadIQ.

When was Sickhead Games founded?

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Sickhead Games was founded in 2002.
Sickhead Games logo

Sickhead Games

Software DevelopmentTexas, United States2-10 Employees

Sickhead Games is a software development company based in Dallas, Texas, with a focus on video game porting and related technical development. Since its founding in 2011, the firm has built a portfolio of porting work for notable titles and studios, handling projects across Unity, Unreal, and Godot platforms as well as custom engines, while also undertaking PC, console, and mobile game development as well as museum exhibits and contract tech work. Its client base ranges from independent studios to larger publishers, addressing the challenges of bringing games to multiple platforms and ensuring compatibility and quality across diverse hardware environments. In addition to porting, the company has engaged in collaborations and product development for publishers and developers, evidenced by recent partnerships and announced projects in the console and PC space. The organization operates from its Dallas location and positions itself within the software development and game porting segment of the broader gaming industry, serving a varied mix of partners seeking cross‑platform reach and technical expertise.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2002
Employees
2-10

Section iconFunding & Financials

  • $1M - $10M

    Sickhead Games's revenue is estimated to be in the range of $1M - $10M

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