Insights

Expanding Platform Expertise Panic Button has demonstrated extensive experience porting popular AAA titles like Forza Horizon 5, Doom, Wolfenstein II, and Apex Legends across multiple consoles including Switch, PC, PS4, and Xbox One. This positions the company as a reliable partner for publishers seeking high-quality cross-platform game adaptations and porting services.

Strong Industry Collaborations The company has established partnerships with major industry players such as Xbox Game Studios, Playground Games, Turn 10 Studios, and Respawn Entertainment, highlighting its credibility and potential to secure future collaborations on large-scale projects, including next-gen console ports and exclusive title adaptations.

Recent High-Profile Projects Recent developments include leading the PS5 port of Forza Horizon 5 and working on upcoming next-gen versions, signaling growth in demand for the company's services in the premium segment of game porting and remastering, which could open channels for additional high-value opportunities.

Revenue and Market Position With revenue estimates in the $10M to $25M range and a focus on console and PC ports, Panic Button operates within a lucrative niche that aligns with industry trends towards increased console adoption and remastering, presenting opportunities to expand into related services such as quality assurance, optimization, and VR adaptation.

Technology and Operational Strengths Utilizing tools like MSBuild, Jira, and web APIs, along with its proven track record of tackling technically demanding projects—such as 4K support and complex game ports—positions Panic Button as a technically proficient partner capable of meeting the rigorous demands of premium game development initiatives.

Panic Button Tech Stack

Panic Button uses 8 technology products and services including OpenGL, Font Awesome, Google Cloud, and more. Explore Panic Button's tech stack below.

  • OpenGL
    Audio, Video, Graphics
  • Font Awesome
    Font Scripts
  • Google Cloud
    Infrastructure As A Service
  • Blankshield
    Javascript Libraries
  • jQuery Migrate
    Javascript Libraries
  • PHP
    Programming Languages
  • Google
    Search Engines
  • Autodesk
    Visualisation Software

Media & News

Panic Button's Email Address Formats

Panic Button uses at least 1 format(s):
Panic Button Email FormatsExamplePercentage
FLast@panicbuttongames.comJDoe@panicbuttongames.com
96%
FirstL@panicbuttongames.comJohnD@panicbuttongames.com
3%
FL@panicbuttongames.comJD@panicbuttongames.com
1%

Frequently Asked Questions

Where is Panic Button's headquarters located?

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Panic Button's main headquarters is located at Austin, Texas 78759 United States. The company has employees across 4 continents, including North AmericaAfricaAsia.

What is Panic Button's phone number?

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You can contact Panic Button's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Panic Button's official website and social media links?

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Panic Button's official website is panicbuttongames.com and has social profiles on LinkedIn.

What is Panic Button's NAICS code?

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Panic Button's NAICS code is 5112 - Software Publishers.

How many employees does Panic Button have currently?

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As of May 2026, Panic Button has approximately 61 employees across 4 continents, including North AmericaAfricaAsia. Key team members include Ceo Staff: M. K.Head Of Production: C. N.Co-Founder / Studio General Manager: D. M. T.. Explore Panic Button's employee directory with LeadIQ.

What industry does Panic Button belong to?

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Panic Button operates in the Computer Games industry.

What technology does Panic Button use?

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Panic Button's tech stack includes OpenGLFont AwesomeGoogle CloudBlankshieldjQuery MigratePHPGoogleAutodesk.

What is Panic Button's email format?

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Panic Button's email format typically follows the pattern of FLast@panicbuttongames.com. Find more Panic Button email formats with LeadIQ.

When was Panic Button founded?

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Panic Button was founded in 2007.

Panic Button

Computer GamesTexas, United States51-200 Employees

In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas.  The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright!  Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button.

For several years, Panic Button worked in quiet obscurity.  We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town.  We helped Dragon Age: Origins fit in memory on consoles.  We improved server stability for Star Wars: The Old Republic.  We put character into the ReCore sand.  We even helped Ms. Splosion Man have a blast online.

Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow.  We continued to work largely behind the scenes, until…

In 2015, Panic Button began working with Psyonix.  We brought Rocket League to the Microsoft Xbox One.  We added 4K support to the Sony PlayStation 4 Pro version.  And then, in 2016, we brought Rocket League to the Nintendo Switch.

We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch.  This release was repeatedly described as an “impossible port”.

How could we top Doom?  That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch.

Meanwhile, we’ve been incredibly busy in 2019:
Hob: The Definitive Edition  (Switch)
Wolfenstein II: Youngblood  (Switch)
Doom 3  (PC, PS4, Xbox One, and Switch)
Torchlight II  (PS4, Xbox One, and Switch)

And wait until you see what’s next!  (Hint: It’s probably not Horizon: Zero Dawn for Switch.)

Section iconCompany Overview

Headquarters
Austin, Texas 78759 United States
Phone number
NAICS Code
5112 - Software Publishers
Founded
2007
Employees
51-200

Section iconFunding & Financials

  • $10M$25M

    Panic Button's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $10M$25M

    Panic Button's revenue is estimated to be in the range of $10M$25M

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