Insights

Niche positioning Megafans targets Web2 to Web3 bridge in mobile esports with AI tournaments and crypto rewards, suggesting sales opportunities with blockchain-oriented studios, NFT platforms, and crypto wallets seeking integration and monetization.

Monetization leverage White-label SDK for Unity and Unreal enables studios to monetize without disrupting gameplay, presenting cross-sell potential to game developers and studios looking for retention-driven revenue with minimal integration.

Retention focus AI-driven tournaments and tokenized prize pools aimed at user retention and lifetime value indicate upsell potential to marketing tech vendors and performance advertisers seeking longer engagement cycles.

Financial cues Revenue in the low-to-mid range with modest funding signals runway for growth; potential partners could include mid-market publishers or brands seeking esports sponsorships and co-marketing in emerging ecosystems.

Market cues Active interest in esports platforms and competing link-in-bio tooling news suggests opportunity to partner with ecosystem players, ad tech platforms, and performance marketing networks to expand reach and co-market efforts.

Similar companies to Megafans - Esports for All!

Megafans - Esports for All! Tech Stack

Megafans - Esports for All! uses 8 technology products and services including UserWay, The Trade Desk, Looker, and more. Explore Megafans - Esports for All!'s tech stack below.

Megafans - Esports for All!'s Email Address Formats

Megafans - Esports for All! uses at least 1 email format:
Megafans - Esports for All! Email FormatsExamplePercentage
First@megafans.comJohn@megafans.com
100%

Frequently Asked Questions

How much revenue does Megafans - Esports for All! generate?

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As of October 2026, Megafans - Esports for All!'s annual revenue is estimated to be $1M - $10M.

What is Megafans - Esports for All!'s NAICS code?

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Megafans - Esports for All!'s NAICS code is 5112 - Software Publishers.

How many employees does Megafans - Esports for All! have currently?

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As of October 2026, Megafans - Esports for All! has approximately 8 employees across 3 continents, including North America, Asia and South America. Key team members include Executive Assistant: S. S. Explore Megafans - Esports for All!'s employee directory with LeadIQ.

What industry does Megafans - Esports for All! belong to?

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Megafans - Esports for All! operates in the Software Development industry.

What technology does Megafans - Esports for All! use?

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Megafans - Esports for All!'s tech stack includes UserWay, The Trade Desk, Looker, Mixpanel, LinkedIn Recruiter, Postman, Trustpilot and Airtable.

What is Megafans - Esports for All!'s email format?

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Megafans - Esports for All!'s email format typically follows the pattern of First@megafans.com. Find more Megafans - Esports for All! email formats with LeadIQ.

How much funding has Megafans - Esports for All! raised to date?

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As of October 2026, Megafans - Esports for All! has raised $1.5M in funding. The last funding round occurred on Nov 24, 2021.

When was Megafans - Esports for All! founded?

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Megafans - Esports for All! was founded in 2018.
Megafans - Esports for All! logo

Megafans - Esports for All!

Software DevelopmentCalifornia, United States2-10 Employees

Megafans is a software development company based in Carlsbad, California, focused on building a mobile esports tournament platform designed to connect Web2 and Web3 gaming. Its platform enables developers and players to run AI-driven tournaments with crypto rewards and real-money engagement models, aiming to improve user retention and lifetime value. The company offers a white-label software development kit that integrates with game engines, allowing studios to monetize and retain players without disrupting gameplay. Megafans builds on a foundation rooted in blockchain, NFTs, and tokenized prize pools to support a seamless competitive gaming ecosystem that can be accessed from various locations and devices.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2018
Employees
2-10

Section iconFunding & Financials

  • $1.5M

    Megafans - Esports for All! has raised a total of $1.5M of funding over 3 rounds. Their latest funding round was raised on Nov 24, 2021 as a Seed.

  • $1M - $10M

    Megafans - Esports for All!'s revenue is estimated to be in the range of $1M - $10M

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