Insights

Strategic Partnerships Games for Change has active collaboration with major players and institutions (Tencent Games, UNICEF, LEGO Foundation) and is expanding footprint through UK partnerships with London Games Festival, signaling high receptivity to co-Development, grant-funded programs, and cross-border sponsorship deals.

Funding Readiness With a reported revenue range of 50M to 100M and a track record of incubating and directing investment into new projects, there is appetite for partnerships that align with social impact gaming initiatives, program grants, and scalable education or humanitarian game campaigns.

Global Expansion Recent and ongoing growth includes global events like the G4C Student Challenge, G4C Festival, Games & SDG Summit at the UN, and a UK expansion, presenting opportunities to propose localized content, regional licensing, and multinational program deployment.

Certification and Impact Dr. Rachel Kowert’s evidence-based certification program for digital community leaders and a focus on responsible innovation provide a pathway to enterprise customers seeking staff training, community moderation standards, and governance-compliant digital programs.

Sustainable Product Pipeline A strong portfolio of social impact games and incubated projects, plus a mission to convene stakeholders and direct investments, creates upsell potential for premium partnerships, sponsored challenges, and turnkey game development services for education and humanitarian sectors.

Games for Change Tech Stack

Games for Change uses 8 technology products and services including WordPress, Cloudflare, Font Awesome, and more. Explore Games for Change's tech stack below.

  • WordPress
    Content Management System
  • Cloudflare
    Content Management System
  • Font Awesome
    Font Scripts
  • Twemoji
    Font Scripts
  • GiveWP
    Fundraising And Donation Management
  • All in One SEO
    Search Engines
  • HTTP/3
    Web & Portal Technology
  • Beehiiv RSS feed
    Web Tools And Plugins

Media & News

Games for Change's Email Address Formats

Games for Change uses at least 1 format(s):
Games for Change Email FormatsExamplePercentage
First@gamesforchange.orgJohn@gamesforchange.org
98%
First.Last@gamesforchange.orgJohn.Doe@gamesforchange.org
2%

Frequently Asked Questions

What is Games for Change's phone number?

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You can contact Games for Change's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Games for Change's official website and social media links?

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Games for Change's official website is gamesforchange.org and has social profiles on LinkedIn.

How much revenue does Games for Change generate?

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As of July 2026, Games for Change's annual revenue is estimated to be $50M - $100M.

What is Games for Change's NAICS code?

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Games for Change's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does Games for Change have currently?

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As of July 2026, Games for Change has approximately 96 employees across 5 continents, including North AmericaAsiaEurope. Key team members include Research Director: R. K.Director, Latin America: G. S.Project Director: K. S.. Explore Games for Change's employee directory with LeadIQ.

What industry does Games for Change belong to?

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Games for Change operates in the Entertainment Providers industry.

What technology does Games for Change use?

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Games for Change's tech stack includes WordPressCloudflareFont AwesomeTwemojiGiveWPAll in One SEOHTTP/3Beehiiv RSS feed.

What is Games for Change's email format?

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Games for Change's email format typically follows the pattern of First@gamesforchange.org. Find more Games for Change email formats with LeadIQ.

When was Games for Change founded?

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Games for Change was founded in 2004.
Games for Change logo

Games for Change

Entertainment ProvidersNew York, United States51-200 Employees

Games for Change is a mid-sized nonprofit based in New York, founded in 2004 to facilitate the creation and distribution of social impact games that support humanitarian and educational efforts. The organization aims to move away from the commercial gaming model by using entertainment and engagement as tools for social good. To grow the field, it convenes diverse stakeholders, shares best practices, incubates game concepts, and supports the development of new projects. Its activities serve partners across education, humanitarian work, and related fields that leverage games to address real-world challenges. A notable recent development is a partnership with Tencent Games to launch Raising Good Gamers.

Section iconCompany Overview

Phone number
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2004
Employees
51-200

Section iconFunding & Financials

  • $50M - $100M

    Games for Change's revenue is estimated to be in the range of $50M - $100M

Section iconFunding & Financials

  • $50M - $100M

    Games for Change's revenue is estimated to be in the range of $50M - $100M

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