Insights

Brand partnerships Gamefam has a proven track record delivering branded experiences with top IP partners such as Paramount, FIFA, adidas, Old Navy, Warner Music Group, NFL, Netflix, Mattel, Sony, Sega, Samsung and Crunchyroll. Sales opportunities exist in expanding co-branded campaigns, cross-platform activations, and new IP licensing deals across Roblox, Fortnite and additional platforms.

Platform expansion With over 50 live-operated games across Roblox and Fortnite and ongoing projects with major franchises like FIFA and PAYDAY, there is a clear opportunity to upsell multi-platform integrations, cross-game events, and new genre experiences to broaden reach and engagement for partners.

Monetization potential Gamefam’s success in 360-degree amplification programs and high engagement metrics (billions of lifetime visits and millions of daily visits) signals potential for premium in-game purchases, virtual goods collaborations, and brand-sponsored events that monetize large Gen Z and Gen Alpha audiences.

Strategic partnerships Recent and ongoing collaborations with Sony Pictures, Starbreeze on PAYDAY, and high-profile media brands indicate appetite among entertainment studios and game publishers for immersive experiential marketing, making pitch opportunities around joint IP development, film tie-ins, and consumer products strong.

Talent and scale As a rapidly growing private company with 51-200 employees and recognition from Great Place to Work and Fast Company, Gamefam can provide scalable production pipelines, premium creative resources, and measurement-driven campaigns to enterprise clients seeking reliable, innovative, end-to-end gaming and media activations.

Gamefam Tech Stack

Gamefam uses 8 technology products and services including Autodesk Maya, Adobe Creative Cloud, SQL, and more. Explore Gamefam's tech stack below.

  • Autodesk Maya
    Audio, Video, Graphics
  • Adobe Creative Cloud
    Audio, Video, Graphics
  • SQL
    Database
  • Atlassian Jira
    Issue Trackers
  • Blender
    Marketing
  • Google Sheets
    Office Suites
  • Miro
    Team Collaboration
  • Atlassian Confluence
    Wikis

Media & News

Gamefam's Email Address Formats

Gamefam uses at least 1 format(s):
Gamefam Email FormatsExamplePercentage
First@gamefam.comJohn@gamefam.com
92%
First.Last@gamefam.comJohn.Doe@gamefam.com
6%
Middle@gamefam.comMichael@gamefam.com
2%

Frequently Asked Questions

What is Gamefam's official website and social media links?

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Gamefam's official website is gamefam.com and has social profiles on LinkedInCrunchbase.

How much revenue does Gamefam generate?

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As of July 2026, Gamefam's annual revenue is estimated to be $10M - $25M.

What is Gamefam's NAICS code?

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Gamefam's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does Gamefam have currently?

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As of July 2026, Gamefam has approximately 87 employees across 5 continents, including North AmericaEuropeAsia. Key team members include Head Of Creator Relations & Investments: N. M.3d Art Director: A. K.Product Manager: G. M.. Explore Gamefam's employee directory with LeadIQ.

What industry does Gamefam belong to?

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Gamefam operates in the Entertainment Providers industry.

What technology does Gamefam use?

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Gamefam's tech stack includes Autodesk MayaAdobe Creative CloudSQLAtlassian JiraBlenderGoogle SheetsMiroAtlassian Confluence.

What is Gamefam's email format?

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Gamefam's email format typically follows the pattern of First@gamefam.com. Find more Gamefam email formats with LeadIQ.

How much funding has Gamefam raised to date?

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As of July 2026, Gamefam has raised $25M in funding. The last funding round occurred on Mar 23, 2022 for $25M.

When was Gamefam founded?

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Gamefam was founded in 2019.
Gamefam logo

Gamefam

Entertainment ProvidersCalifornia, United States51-200 Employees

Gamefam, based in Los Angeles, California, operates as an immersive gaming and media company serving Gen Z and Alpha audiences. It combines brand strategy with development talent to deliver cross-platform campaigns and gaming experiences on Roblox, Fortnite, and other platforms, supported by its own insights and measurement framework. Its live portfolio comprises more than 50 titles, collectively drawing 37 billion lifetime visits and about 16 million visits per day. 

Founded in 2019 as the first professional Roblox developer, Gamefam has evolved into a prominent player in its sector. It collaborates with major brands and IP holders, including Paramount, FIFA, adidas, Warner Music Group, the NFL, Netflix, Mattel, Sony, Sega, Samsung, and Crunchyroll, and has produced popular franchises such as Sonic Speed Simulator and Barbie DreamHouse Tycoon. In 2026 the company launched the official FIFA World Cup 2026 event on Roblox, reflecting its ongoing expansion of branded experiences.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2019
Employees
51-200

Section iconFunding & Financials

  • $25M

    Gamefam has raised a total of $25M of funding over 2 rounds. Their latest funding round was raised on Mar 23, 2022 in the amount of $25Mas a series_a.

  • $10M - $25M

    Gamefam's revenue is estimated to be in the range of $10M - $25M

Section iconFunding & Financials

  • $25M

    Gamefam has raised a total of $25M of funding over 2 rounds. Their latest funding round was raised on Mar 23, 2022 in the amount of $25Mas a series_a.

  • $10M - $25M

    Gamefam's revenue is estimated to be in the range of $10M - $25M

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