Market leadership Faceware is described as the largest independent facial motion capture provider, with extensive production experience and a track record supporting over 1700 studios and 225 academic institutions across 75 countries. Sales opportunity: emphasize reliability, scale, and global reach to studios and universities seeking proven, end-to-end facial capture solutions.
High fidelity focus The company emphasizes capturing facial performances with the highest fidelity and real-time capabilities via Faceware Studio and related tools. Sales angle: position to premium customers (film, game, VFX) that demand accurate, production-ready mocap to reduce rework and accelerate pipelines.
Broad industry adoption A strong customer roster includes 2K, Bethesda, ILM, Electronic Arts, Microsoft, Sony, and more, indicating deep ties with major developers and studios. Sales tactic: leverage case studies and partner networks to cross-sell to adjacent studios and projects within these organizations.
Accessible pricing Indie pricing introduced for artists earning under $100k/year and a free live link plugin for Unreal Engine suggest a tiered approach to attract independent creators and smaller studios. Sales opportunity: targeting freelance artists and small studios to grow adoption and feed into larger enterprise opportunities.
Product roadmap momentum Ongoing product evolution with releases like Faceware Studio 1.5 and continual software updates indicate an active development cycle and support ecosystem. Sales angle: highlight ongoing innovation, training, and support as a value add to reduce risk for buyers migrating from legacy solutions.