Insights

Education-Enterpris Target schools and youth organizations: EGL already sells directly to schools and parents, presenting a clear path for B2B partnerships in K-12 districts and afterschool programs to expand reach and revenue.

STEM-Engagement Capitalize on high engagement metrics: Over 70% of players complete the entire EGL STEM curriculum, highlighting strong value propositions for curriculum licenses, learning credits, and blended learning contracts.

Funding-Validation Leverage recent funding signals: A $1.5M funding round and participation from institutional investors indicate credibility with potential enterprise and philanthropic partners; use this to approach sponsor opportunities and grant programs.

Brand-Expansion Position as a scalable platform for sponsorship and ecosystem partnerships: Partnerships with organizations like Amazon and venture funds suggest opportunities to co-create programs, certifications, and career pathways that align with STEM workforce initiatives.

Product-Adapt Upsell opportunities around technology stack and analytics: Offer enhanced analytics, classroom integration, and LMS partnerships; promote readiness for broader adoption across districts with standardized reporting and measurable outcomes.

Similar companies to EliteGamingLIVE

EliteGamingLIVE Tech Stack

EliteGamingLIVE uses 8 technology products and services including HubSpot Analytics, Twemoji, Font Awesome, and more. Explore EliteGamingLIVE's tech stack below.

  • HubSpot Analytics
    Analytics
  • Twemoji
    Font Scripts
  • Font Awesome
    Font Scripts
  • React
    Javascript Frameworks
  • jQuery
    Javascript Libraries
  • HubSpot
    Marketing Automation
  • Google Search Console
    Web Analytics
  • Twitter
    Widgets

EliteGamingLIVE's Email Address Formats

EliteGamingLIVE uses at least 1 format(s):
EliteGamingLIVE Email FormatsExamplePercentage
First@elitegaminglive.comJohn@elitegaminglive.com
81%
FirstL@elitegaminglive.comJohnD@elitegaminglive.com
9%
Last@elitegaminglive.comDoe@elitegaminglive.com
10%

Frequently Asked Questions

What is EliteGamingLIVE's official website and social media links?

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EliteGamingLIVE's official website is elitegaminglive.com and has social profiles on LinkedInCrunchbase.

How much revenue does EliteGamingLIVE generate?

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As of July 2026, EliteGamingLIVE's annual revenue is estimated to be <$1M.

What is EliteGamingLIVE's SIC code NAICS code?

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EliteGamingLIVE's SIC code is 8211 - Elementary and Secondary Schools NAICS code is 6111 - Elementary and Secondary Schools.

How many employees does EliteGamingLIVE have currently?

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As of July 2026, EliteGamingLIVE has approximately 8 employees across 2 continents, including North AmericaAsia. Key team members include Full Stack Engineer: R. S. C.Customer Success Representative: C. C.. Explore EliteGamingLIVE's employee directory with LeadIQ.

What industry does EliteGamingLIVE belong to?

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EliteGamingLIVE operates in the Primary and Secondary Education industry.

What technology does EliteGamingLIVE use?

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EliteGamingLIVE's tech stack includes HubSpot AnalyticsTwemojiFont AwesomeReactjQueryHubSpotGoogle Search ConsoleTwitter.

What is EliteGamingLIVE's email format?

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EliteGamingLIVE's email format typically follows the pattern of First@elitegaminglive.com. Find more EliteGamingLIVE email formats with LeadIQ.

How much funding has EliteGamingLIVE raised to date?

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As of July 2026, EliteGamingLIVE has raised $2.5M in funding. The last funding round occurred on Oct 20, 2022 for $720K.

When was EliteGamingLIVE founded?

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EliteGamingLIVE was founded in 2011.
EliteGamingLIVE logo

EliteGamingLIVE

Primary and Secondary EducationMaryland, United States2-10 Employees

EliteGamingLIVE is a Baltimore-based education company that integrates esports with STEM learning for students in grades 3 through 12. Its platform combines interscholastic video game competition with structured STEM curriculum, aiming to engage young players in subjects related to the gaming industry while providing pathways to future careers. The organization partners with schools and youth groups to deliver accessible experiences that connect popular games with career concepts such as audio engineering and game artistry, and it reports strong student engagement in its curriculum.
Based in Maryland, EGL identifies its primary market as schools, youth organizations, and parents seeking alternatives that merge entertainment with formal learning. It positions itself at the intersection of esports and K-12 education, offering competitions alongside educational content to improve student futures in STEM fields. A notable development is the company’s ongoing effort to broaden participation in its platform and to drive long-term reach in the education sector.

Section iconCompany Overview

SIC Code
8211 - Elementary and Secondary Schools
NAICS Code
6111 - Elementary and Secondary Schools
Founded
2011
Employees
2-10

Section iconFunding & Financials

  • $2.5M

    EliteGamingLIVE has raised a total of $2.5M of funding over 6 rounds. Their latest funding round was raised on Oct 20, 2022 in the amount of $720Kas a debt_financing.

  • <$1M

    EliteGamingLIVE's revenue is estimated to be in the range of <$1M

Section iconFunding & Financials

  • $2.5M

    EliteGamingLIVE has raised a total of $2.5M of funding over 6 rounds. Their latest funding round was raised on Oct 20, 2022 in the amount of $720Kas a debt_financing.

  • <$1M

    EliteGamingLIVE's revenue is estimated to be in the range of <$1M

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