Insights

Cloud and Live Ops Artefacts Studio already leverages cloud and CDN infrastructure (AWS, OVHcloud, Fastly) and modern web and game-ready tech to run online services across PC, Mac, consoles and mobile. This positions sales teams to offer scalable backend as a service, multiplayer services, telemetry and live-ops tooling to support ongoing launches such as Disciples: Domination and Terrinoth: Heroes of Descent, as well as pre-order campaigns and post-launch updates.

Publishing Partnerships Existing publishing partnerships with Kalypso Media and Dear Villagers, plus recent physical retail editions in multiple countries, signal openness to multi-channel distribution and localization projects. This creates opportunities to pitch expanded regional publishing deals, manufacturing and logistics support for physical editions, or co-publishing arrangements in new markets.

IP Licensing Strong track record with IP licensing and adaptation, notably Terrinoth adaptation and Disciples series, demonstrates capability to work with licensed properties. This opens doors for publishers seeking licensed game development, spin-offs, or collaborations around IP licensing, franchising or cross-media projects.

Cross Platform Expertise Broad cross‑platform engineering expertise across PC, Mac, consoles and mobile, using Unity and a proprietary engine, enables efficient porting, optimization and shared tooling. Potential sales angles include cross‑platform porting services, performance tuning, and development tooling partnerships for studios looking to expand to additional platforms.

Growth Readiness Given current revenue scale and a healthy project slate, Artefacts Studio shows growth momentum and a willingness to collaborate with external partners. This makes them a good candidate for growth-focused services such as funding introductions, marketing support, and strategic partnerships to accelerate upcoming releases and international expansion.

Similar companies to Artefacts Studio

Artefacts Studio Tech Stack

Artefacts Studio uses 8 technology products and services including Amazon Web Services, Fastly, Webpack, and more. Explore Artefacts Studio's tech stack below.

  • Amazon Web Services
    Cloud Hosting
  • Fastly
    Content Delivery Network
  • Webpack
    Development
  • RequireJS
    Javascript Frameworks
  • OVHcloud
    Platform As A Service
  • Bootstrap
    UI Frameworks
  • Vimeo
    Video Players
  • HTTP/3
    Web & Portal Technology

Media & News

Artefacts Studio's Email Address Formats

Artefacts Studio uses at least 1 format(s):
Artefacts Studio Email FormatsExamplePercentage
First.Last@artefacts-studio.frJohn.Doe@artefacts-studio.fr
99%
First.MiddleLast@artefacts-studio.frJohn.MichaelDoe@artefacts-studio.fr
1%

Frequently Asked Questions

Where is Artefacts Studio's headquarters located?

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Artefacts Studio's main headquarters is located at 52 Rue Descartes Villeurbanne, Auvergne-rhône-alpes 69100 France. The company has employees across 3 continents, including EuropeAfricaAsia.

What is Artefacts Studio's official website and social media links?

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Artefacts Studio's official website is artefacts-studio.fr and has social profiles on LinkedIn.

What is Artefacts Studio's SIC code NAICS code?

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Artefacts Studio's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Artefacts Studio have currently?

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As of June 2026, Artefacts Studio has approximately 89 employees across 3 continents, including EuropeAfricaAsia. Key team members include Ceo: B. C.Owner: B. C.Animation Director: C. B.. Explore Artefacts Studio's employee directory with LeadIQ.

What industry does Artefacts Studio belong to?

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Artefacts Studio operates in the Computer Games industry.

What technology does Artefacts Studio use?

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Artefacts Studio's tech stack includes Amazon Web ServicesFastlyWebpackRequireJSOVHcloudBootstrapVimeoHTTP/3.

What is Artefacts Studio's email format?

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Artefacts Studio's email format typically follows the pattern of First.Last@artefacts-studio.fr. Find more Artefacts Studio email formats with LeadIQ.

When was Artefacts Studio founded?

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Artefacts Studio was founded in 2003.

Artefacts Studio

Computer GamesAuvergne-rhône-alpes, France51-200 Employees

Artefacts Studio is an independent video game developer founded in 2003 and based in Villeurbanne in the Auvergne-Rhône-Alpes region of France. The studio has built a portfolio of about fifteen titles across PC, Mac, consoles, and mobile platforms, reflecting more than a decade of experience in handling ambitious projects. It offers development and porting work for mobile games across diverse development environments, illustrating a broad capability set.

In June 2026, Artefacts Studio released Terrinoth: Heroes of Descent, the first video game adaptation of the Descent universe from Fantasy Flight Games. The release demonstrates the studio's ongoing activity in expanding established fantasy properties into interactive media.

Section iconCompany Overview

Headquarters
52 Rue Descartes Villeurbanne, Auvergne-rhône-alpes 69100 France
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2003
Employees
51-200

Section iconFunding & Financials

  • $1M

    Artefacts Studio's revenue is estimated to be in the range of $1M

Section iconFunding & Financials

  • $1M

    Artefacts Studio's revenue is estimated to be in the range of $1M

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